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NPC Generator

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Advanced [show]


Alberich Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. His hair is white and very short. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: This man loves music and to teach people music more than just about anything. A true patriot, Alberich would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Alberich Rakankrak, Male Dwarf Expert 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 18 (+4)9 (-1) 15 (+2)10 (+0)
Skills Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Leaf Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown deerstalker hat and brown clothes. She has styled her yellow fur well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Retire the richest woman in the west; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Greedy, Disease. Bonds: Immigrant, Family, Rich. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Leaf Hummingbird, Female Tabaxi Monk 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)18 (+4) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He has wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orsik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orsik. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants a kiss; and he's in love

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Has a crush, Criminal record. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Orsik Gorunn, Male Dwarf Expert 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Darrow Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is slicked back into a classic pompadour. His eyes are green and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: He was born in the south. Darrow was born on a far southern forest where he grew up under the tutelage of his father, an expert Dyer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Disciplined, Artistic, Persistence. Bonds: Immigrant, Adventurer. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Darrow Warmwater, Male Halfling Bard 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)9 (-1) 7 (-2)13 (+1)
Skills Deception +3, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs

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