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NPC Generator

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Advanced [show]


Vorka Enfield, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing colorful clothing, dressed as a Glassblower. She is bald on top and has large black tufts of hair around her ears. She has gray eyes and a black hat with a grey feather.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a habit of throwing herself into exceedingly dangerous situations.

History: Vorka was born in the south. At a young age she loved to build and create. She found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero

Ideals: Persistence. Flaws: Ugly, Sensitive, Impulsive, Depressed. Bonds: Adventurer. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Vorka Enfield, Female Half-Orc Monk 1
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)9 (-1) 8 (-1)4 (-3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Engong Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear white pants and tee shirts. Her skin is fair and her fingers are delicate and long. Her white hair is long and unkept. Her eyes are amber and she is always smoking a pipe.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Engong enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She left for the north, certain she would find work there.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Ideals: Optimist. Flaws: Ugly, Hedonist, Racist. Bonds: Immigrant. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Engong Gentry, Female Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)6 (-2) 9 (-1)6 (-2)
Skills Deception +0, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Banded mail.


Social Check DCs


Kerkad Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'8" and muscular, this southern man wears black leather gloves, a black jacket, and tight pants. His copper crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Artistic. Bonds: Job, Enemies, Nature. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Kerkad Norixius, Male Dragonborn Barbarian 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Sarah Ainsworth, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears an entirely grey suit with blue socks and a vest with buckled shoes. With wild silver hair. Her eyes are blue.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born at the edge of vast plains. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Sarah Ainsworth, Female Human Rogue 2
Medium (6'1") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 6 (-2)6 (-2) 7 (-2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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