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NPC Generator

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Advanced [show]


Zed Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. Zed was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Actor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He is unsatisfied with his job; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Justice. Bonds: Immigrant, Rich, Adventurer, Job. Occupation: Actor

Voice: Stutters

Attributes [hide]

Zed Brandon, Male Half-Orc Paladin 2
Medium (6'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Masterwork studded leather.


Social Check DCs


Tharivol Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His long white hair reaches down to his waist. He has a tattooed face.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Born to a pair of adventurers, Tharivol grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tharivol grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tharivol. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Criminal record, Religious. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Tharivol Koehlanna, Male Half-Elf Rogue 1
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 9 (-1)11 (+0) 11 (+0)8 (-1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. Zircon (60 gp).


Social Check DCs


Shax Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears silk and lounges about seductively. She wears a small hat to hide her balding. Her white eyes have a joyful gleam in them most of the time.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Depressed. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Shax Charisma, Female Tiefling Adept 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Hirrathak Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has styled his rusty crest well, parting it to the right. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Optimist, Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Hirrathak Kerrhylon, Male Dragonborn Barbarian 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. Rose (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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