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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Therlin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears grey trousers with brown and blue striped suspenders. She wears various colorful collared shirts. She has dyed her greying white hair a little too much giving a sharp white color. Her thin eyebrows rest above her beady amber eyes.

Personality: Eccentric and domineering, Therlin will drive conversation. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Therlin was born the youngest of three triplets. A freak accident while working with her Engraver mother left her crippled. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Therlin Aranore, Female Dwarf Commoner 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)8 (-1) 13 (+1)8 (-1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who usually wears his grey robe and has his flail always slung over his shoulder, he is not a threatening figure. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 10th year, his parents were killed by a goblins raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Joker, Extrovert, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Fargrim Helcral, Male Dwarf Cleric 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)11 (+0) 7 (-2)7 (-2)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp.


Social Check DCs


Adrik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears a grey costume with the symbols of luck on his torso. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Selfish. Bonds: Has a crush, Nature, Rich. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Adrik Ironfist, Male Dwarf Wizard 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Druidic, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 sp. Brown-green garnet (110 gp).


Social Check DCs


Mormo Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He very much looks the part of a Map Maker. His whole body is exceptionally muscular. His blue hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the south. He worked as a nervous Map Maker and found it very stressful. He has achieved small success as a Map Maker.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Poor. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Mormo Rise, Male Tiefling Commoner 1
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)13 (+1) 9 (-1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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