Sun Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown costume with the symbols of magic on his torso. He keeps his gray fur in a pixie cut. His green eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a Locksmith, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and sabotage a competitor
Ideals: Persistence. Bonds: Criminal record, Poor, Job, Adventurer. Occupation: Soapmaker
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
Cumpen Offund, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a perfectly clean shirt and pair of pants. Her silver hair is cut short with large spiked bangs in the front. Her eyes are gray.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to her, and she is able to talk to them.
History: Born in the north to a Doctor, Cumpen learned a great deal about her father's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has drifted from career to career and currently works as a Doctor.
Motivation: To unite with her brother; and wants to raise her children well
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Nature, Job, Family. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 150 gp.
Ralf Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His hair is red, silky, and of moderate length. His fierce amber eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. In his 17th year, his parents were killed by a illithids raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He left for the south, certain he would find work there.
Motivation: To reunite with his old friends.
Ideals: Fighting. Bonds: Attractive, Guardian, Enemies, Adventurer, Immigrant. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 360 gp. Silver chalice with lapis lazuli gems (100 gp). Carved bone or ivory statuette (10 gp). Silver comb with moonstones (600 gp). 1 Masterwork Common Melee.
Joser Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fitting clothing which further accentuates his frame. He has moderate length chestnut hair. His fierce blue eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Joser took refuge in the old dungeon and found the beat up whip and armor he uses now. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break
Flaws: Shy. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Onyx (30 gp).
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