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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ozyman Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. This amber eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Ozyman was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He struck the Servant job and began his own company from there.

Motivation: To reunite with his old friends; and wishes to resurrect an old love

Ideals: Persistence, Fighting. Bonds: Adventurer, Job, In love. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Ozyman Silvereyes, Male Halfling Fighter 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 6 (-2)9 (-1) 15 (+2)9 (-1)
Skills Investigation +1, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Kipper Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and expand his business

Ideals: Entrepeneur, Optimist. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Kipper Ironhide, Male Gnome Sorcerer 3
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)12 (+1) 10 (+0)8 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1800 sp.


Social Check DCs


Vicky Darlington, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her kukri. Her hair is short and red. Her violet eyes are passionate and lively.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She is not mentally stable, and does not behave rationally; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Secretive, Insane. Bonds: Poor. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Vicky Darlington, Female Human Warrior 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Oriff Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female has a large brown mantle and cape that has been intricately interwoven into her yellow robe. She is tall, broad shouldered and powerfully built. Her moppish red hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Calm and collected, she is a well trained Navigator. Further she is a bit of a stoner and is frequently out of it.

History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Junk Dealer, but she got bored and became a Navigator. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Job, Poor, Enemies. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Oriff Lutgehr, Female Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. 2 Thunderstones.


Social Check DCs

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