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NPC Generator

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Advanced [show]


Arumawann Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is cut short. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west to a Carpenter, Arumawann learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Carpenter soon after.

Motivation: He is unsatisfied with his job; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Job, Poor. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Arumawann Miggledy, Male Gnome Bard 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 6 (-2)6 (-2)
Skills Investigation +1, Perception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Thamior Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan Stetson hat and tan clothes, and carries tridents. His hair is long and white with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: To clean up the streets; and his religion dominates his actions

Ideals: Fighting, Philantrophist. Bonds: Job, Rich, Religious, Guardian. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Thamior Selevarun, Male Elf Ranger 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. Moonstone (40 gp).


Social Check DCs


Theriatis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue wide-brimmed hat and blue clothes. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers.

Flaws: Antagonistic, Impulsive. Bonds: Slave, Family. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Theriatis Qualanthri, Male Elf Commoner 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 3 (-4)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 170 gp.


Social Check DCs


Skûn Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting black shirt and pants. He wears his auburn hair up. His blue eyes peer out from beneath his Stetson black hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 6 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered poetry. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Joker, Artistic. Bonds: Immigrant, Military, Guardian. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Skûn Atterton, Male Half-Orc Expert 2
Medium (5'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 260 gp.


Social Check DCs

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