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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Norman Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Bellfounder. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Norman studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.

Motivation: Expand his business; and to be a roofer again

Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Norman Wentworth, Male Human Druid 2
Medium (6'2") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)11 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 240 gp.


Social Check DCs


Raer Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he sports tan clothing, slightly heavier than average wear, and is pretty ugly. He has moderate length chestnut hair. His eyes are brown and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he's attracted to the pc

Ideals: Professionalism, Fighting. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Raer Ofandrus, Male Elf Fighter 1
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)13 (+1) 6 (-2)4 (-3)
Skills Medicine +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 10 pp.


Social Check DCs


Kyle Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting grey shirt and pants. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To get a good night's sleep; and doesn't want to be a unemployed and was forced into it by his family

Ideals: Extrovert, Joker. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Kyle Westcott, Male Human Barbarian 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)9 (-1) 10 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Amber (110 gp).


Social Check DCs


Drifting Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman dresses well, typically a more casual-formal manner. She sports a flattop fur cut. This hazel eyed northerner is not easily forgotten.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She misses her home and complains about the freezing weather, even in summer.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Drifting took refuge in the old dungeon and found the beat up spear and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She seems to be bored by most things; and to share knowledge with the world

Ideals: Joker, Logical. Bonds: Attractive, Immigrant, Nature. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Drifting Of Ivory, Female Tabaxi Adept 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)7 (-2) 9 (-1)9 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Banded agate (15 gp).


Social Check DCs

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