Wella Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This western woman wears dark leathers with embroidery. Her clothes are grease stained in places. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is witty, but her monotone delivery comes off as unnerving She misses her home and complains about the freezing weather, even in summer.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Weaver
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 800 sp. Golden pearl (40 gp).
Bundrigo Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is cut close to his head. His eyes, though not visible through his cowl, are green.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: The child of southern immigrants he idolized his mother. Bundrigo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bundrigo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Persistence. Flaws: Addict. Bonds: Immigrant, Criminal record. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Chain shirt.
Cloak Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. She has moderate length black fur. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a Carpenter, her mother struggled to pay the bills. Cloak was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cloak decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is not mentally stable, and does not behave rationally; and seeks redemption
Flaws: Mundane, Impulsive, Insane. Bonds: Poor, Criminal record. Occupation: Layabout
Voice: American accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Giant, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
Malquis Fasharash, Female Elf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries a battered longsword and tarnished kukri as well. Her auburn hair is singed and shortened. She has a tattooed face.
Personality: She likes to make people angry or surprised. She believes the world needs to unite to get rid of goblins once and for all.
History: She comes from a rich southern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she is greedy
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp.
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