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Advanced [show]


Jasmine Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is bristling with hidden weapons, mostly greatswords and swords. Her chestnut hair is heavily combed to the left. She has a dull look in her blue eyes.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Jasmine was born in the west. At a young age she loved to build and create. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Persistence. Bonds: Criminal record, Enemies, Has a crush, Family. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Jasmine Porridgepot, Female Halfling Commoner 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)5 (-3) 14 (+2)9 (-1)
Skills Athletics +0, Investigation -1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 3 Smokesticks.


Social Check DCs


Erias Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is greasy and uncared for. His eyes are likewise gray.

Personality: He dislikes all the random violence that takes place in the south. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a wizard, Erias was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Erias was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erias decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Mentor, Criminal record. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Erias Loderr, Male Dwarf Druid 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 7 (-2)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His fur is short and black. He has hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: Sold as a small child to a necromancer, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Mentor, Job, Family. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Sun In the Wind, Male Tabaxi Cleric 1
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)5 (-3) 6 (-2)7 (-2)
Skills Animal Handling +0, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kite Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, she is not a threatening figure. Her black fur, when down, is lengthy. She wears large thick round spectacles.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is lazy, self-centered, vain, and jealous.

History: The child of a Sage, who enjoyed hunting, Kite was taken on many hunting expeditions. Kite liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Kite never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Nothing but the best is good enough for her; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable. Flaws: Selfish. Bonds: Nature, In love, Enemies. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Kite Grass, Female Tabaxi Barbarian 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 8 (-1)10 (+0) 18 (+4)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 40 gp. Eye agate (14 gp). 1 Banded mail.


Social Check DCs

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