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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Joan Cooper, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she typically wears brown cloth garments or leather armor. She has dyed her greying black hair a little too much giving a sharp black color. Her face is scarred and worn.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the north, but her parents moved at a very young age to the west. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Armorer for hire.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Ugly, Secretive, Depressed. Bonds: Immigrant, Job. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Joan Cooper, Female Human Monk 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)10 (+0) 10 (+0)7 (-2)
Skills Deception +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Qualen Welber, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a small bristly mustache and wavy blonde hair. His gray eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of giants once and for all.

History: Qualen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by giants. Qualen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He doesn't get along with people that don't share his tastes; and someone believes him a fraud

Ideals: Disciplined, Gifted, Impeccable. Bonds: Enemies, Poor. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Qualen Welber, Male Gnome Paladin 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)10 (+0) 15 (+2)8 (-1)
Skills Nature +2, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Arumawann Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a hunchback. His black hair is unkempt and raggedy. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Arumawann's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Arumawann never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Poor, In love. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Arumawann Nackle, Male Gnome Commoner 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp. Zircon (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Margery Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is long and silver with streaks of chestnut, and is pulled back with small yellow clips. She has a tattooed face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She receives visions of the future at random moments

History: Born in the south to a Butcher, Margery learned a great deal about her father's area of expertise. Margery was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Margery decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Find a way to reverse the transformation of her sister; and wants to open a new tavern

Ideals: Athletic, Gifted. Bonds: Job, Criminal record, Family. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Margery Goltorah, Female Half-Elf Adept 2
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 6 (-2)12 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Half-Plate.


Social Check DCs

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