Dabbledob Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear blue clothing when he does not wear armor. His hair is silver and curly. He has gleaming, smiling brown eyes.
Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Dabbledob was raised in a hard working conservative environment. He moved out south to avoid the crime he committed. After a long history of fighting, Dabbledob and his spouse have recently divorced.
Motivation: Wants to raise his children well; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp.
Ahrim Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Ahrim hails from a village terrorized by giants. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to work out more often; and to protect his home
Ideals: Fighting, Athletic. Bonds: Guardian, Religious, Enemies. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 160 gp. Amethyst (130 gp). Moonstone (80 gp). 1 Masterwork Common Melee.
Abad Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy black pantaloons and a tan scarf. His purple hair is lengthy and is close to two feet long. His gold eyes peer out from beneath his small black hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Abad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and wants to open a new tavern
Ideals: Impeccable, Logical. Bonds: Poor, Adventurer, Job. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 sp. Red garnet (70 gp). 1 Half-Plate.
Flame In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of luck on her torso. Her white fur is still thick. Her eyes are yellow and catlike.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is harsh and unforgiving.
History: She was always a brilliant, if unscrupulous mind. She was an apprentice working in her mother's forge. She struck the Barkeep job and began her own company from there.
Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Disciplined, Logical. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp. 4 Alchemist’s fire.
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