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NPC Generator

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Advanced [show]


Xappan Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple yellow line shooting up and back down. He carries with him a set of pickaxes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Xappan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Xappan's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Xappan and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist. Flaws: Insane, Antagonistic. Occupation: Miller

Voice: Raspy

Attributes [hide]

Xappan Divinity, Male Tiefling Ranger 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)10 (+0) 8 (-1)7 (-2)
Skills Arcana +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Seven Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He has wavy orange fur. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Seven was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Seven's mother didn't care for him much, and the feeling was mutual. Some 3 years later his spouse died after the birth of his son. Heartbroken, Seven never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: In love. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Seven Of Claws, Male Tabaxi Monk 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp. Bloodstone (70 gp).


Social Check DCs


Roondar Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a axe on his belt. His moppish brown hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He's in love; and he's attracted to the pc

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Has a crush, Job. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Roondar Oomtrowl, Male Gnome Warlock 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: Just what you see.


Social Check DCs


Theobald Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He wears yellow trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. His hair is white, silky, and of moderate length. His violet eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: The child of northern immigrants he idolized his father. He was taken from his home at a very young age. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Slave. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Crane, Male Half-Elf Warrior 2
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 9 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 190 gp.


Social Check DCs

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