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NPC Generator

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Advanced [show]


Naill Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears his silver hair up. His amber eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Naill reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Religious, Military. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Naill Floshem, Male Elf Warrior 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)10 (+0) 14 (+2)14 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Hadlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears grey trousers with black and tan striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His thin eyebrows rest above his beady amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Stableman soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Opinionated, Impeccable. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Raymond Hadlee, Male Human Sorcerer 2
Medium (5'11") Human, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)13 (+1) 14 (+2)6 (-2)
Skills Athletics +3, Intimidation +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 cp.


Social Check DCs


Fonkin Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large tan jacket, and is pretty ugly. His auburn hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Banker job and began his own company from there.

Motivation: To be a Animal Trainer again; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Military, Job, Criminal record. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Fonkin Sympony, Male Gnome Commoner 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)6 (-2) 5 (-3)11 (+0)
Skills Animal Handling -1, Persuasion +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Thamuz Torment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a colorful flower in his purple hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Criminal record, Rich. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Thamuz Torment, Male Tiefling Barbarian 1
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)12 (+1) 11 (+0)17 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs

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