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NPC Generator

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Advanced [show]


Ortegar Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple white robe with tan stripes complete with hood. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is styled in orderly dreadlocks. His blue eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge

Flaws: PTSD. Bonds: Religious, Slave, Rich, Enemies. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ortegar Fastfoot, Male Halfling Wizard 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Nature +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp.


Social Check DCs


Dazzazn Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy black suit. His crest is cut close to his head. His gold eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Dazzazn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After months of barely getting by, Dazzazn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Gifted. Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Dazzazn Clethtinthiallor, Male Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 9
Languages
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Gomory Muse, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She very much looks the part of a Tanner. Her white hair has been sun bleached extensively. She has a dull look in her silver eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted druidic powers by her dying brother.

Motivation: Sabotage a competitor; and balancing her hectic life and new tanner responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Muse, Female Tiefling Warrior 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)11 (+0) 7 (-2)6 (-2)
Skills Acrobatics +2, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cask In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear pastel pants and tee shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her gray fur is thinning but still full. This green eyed westerner is not easily forgotten.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A deep hatred of drow; and revenge

Flaws: Shy. Bonds: Attractive, Rich, Enemies. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Cask In the Morning, Female Tabaxi Bard 1
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 7 (-2)6 (-2)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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