Barbena Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and black handkerchief worn on her right side. She carries with her a set of nunchakus, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears a broad hat to hide her balding. Her eyes are a pleasant hazel.
Personality: She is business-like. She takes instructions and follows them to the letter. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in a small village she learned the ways of the warrior from her father. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and revenge
Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Forgetful. Bonds: Nature, Enemies. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 60 gp. Sard (50 gp). 1 Masterwork Musical instrument.
Harriet Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female wears a white broad hat and white clothes. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also hits on women, regardless of circumstances.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Harriet took refuge in the ruined castle and found the beat up spear and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes; and she wants to get laid
Ideals: Joker, Impeccable. Bonds: Has a crush, Immigrant, Nature. Occupation: Server
Voice: Slurs words
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
Neega Dudley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has slicked back chestnut hair. Her gray eyes lackadaisically let the world flow into them.
Personality: Neega is depressed about a lot of things. She tends to be a nihilist. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: When she was but 8 years old her parents immigrated from the east. She was taken from her home at a very young age. She left for the east, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Depressed. Bonds: Attractive, Slave, Immigrant. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Fallond Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tight fitting grey shirt and pants. He is an epitome of beauty. He wears a Stetson hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Fallond was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: Expand his business; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 14 (+2) | 9 (-1) | 8 (-1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
