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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Verna Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her blonde hair in a flapper bob. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also has developed a complete distrust of the Ruler profession.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She struck it rich when she found rare goods in large quantities. She ran away from her former home and has been making her living as a Brewer for the past few years.

Motivation: Money/treasure; and she is unsatisfied with her job

Ideals: Joker. Bonds: Attractive, Job, Slave, Rich. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Verna Nimblefingers, Female Halfling Commoner 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)4 (-3) 10 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 140 gp.


Social Check DCs


John Kirby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right leg appears badly burned and disfigured. His white hair is heavily combed to the right. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

John Kirby, Male Human Cleric 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)9 (-1) 10 (+0)9 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs


Pallabar Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He has done his best to style his white hair to look like a famous performer. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Pallabar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Pallabar Gummen, Male Gnome Ranger 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)12 (+1) 11 (+0)4 (-3)
Skills Intimidation -1, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Cecily Wentworth, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her sai always slung over her shoulder. Her auburn hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Cecily grew up listening to her mother's many stories. Cecily abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since lost track of the people in her past.

Motivation: She desires power and/or immortality.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Family, Adventurer. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Cecily Wentworth, Female Human Ranger 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)12 (+1) 6 (-2)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. 1 Everburning torch.


Social Check DCs

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