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NPC Generator

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Advanced [show]


Myria High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She keeps her auburn hair in a pixie cut. Her eyes, though not visible through her cowl, are brown.

Personality: She dislikes all the random violence that takes place in the south. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Myria's homeland. Myria decided to take the middle way and become a bodyguard. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to find somewhere to settle down

Ideals: Pacifist, Fighting. Flaws: Mundane. Bonds: Immigrant, Debt. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Myria High-hill, Female Halfling Bard 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)16 (+3) 16 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 60 gp.


Social Check DCs


Dworic Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with feathered hat. His hair is long and blonde with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His eyes are green and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Flaws: Shy. Bonds: In love, Immigrant, Job. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Dworic Helcral, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)13 (+1) 11 (+0)4 (-3)
Skills Athletics +1, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp.


Social Check DCs


Flask Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. Her yellow fur is long and unkept. This blue eyed easterner is not easily forgotten.

Personality: She speaks before she thinks and is too direct. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Flask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents enrolled her in a Commoner school at a young age so that she could practice her druidic talents. She left for the east, certain she would find work there.

Motivation: To prove her worth to the world; and nothing but the best is good enough for her

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Poor. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Flask Of Wine, Female Tabaxi Commoner 1
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Norman Hadlee, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are gray and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Norman hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge.

Ideals: Joker, Opinionated. Bonds: Enemies, Criminal record. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Hadlee, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 6
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills History +2, Sleight of Hand -2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1

Possessions: Just what you see.


Social Check DCs

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