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NPC Generator

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Lvl.
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Seed

Advanced [show]


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of greatswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His gray fur is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Tricking hails from a village terrorized by gnolls. His childhood dream was to be a Masseuse, but he was a colossal failure. He struck the Animal Trainer job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Tricking On the Water, Male Tabaxi Ranger 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)11 (+0) 11 (+0)9 (-1)
Skills Religion +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Red spinel (60 gp).


Social Check DCs


Charles Il-Song, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet top hat and violet clothes. He carries a battered longbow and tarnished hammer as well. He wears his red hair up in a very large beehive style do. This amber eyed northerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the north, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and wants his loneliness to end

Ideals: Fighting. Flaws: Addict, Racist. Bonds: Has a crush, Immigrant, Religious. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Charles Il-Song, Male Half-Elf Warrior 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)7 (-2) 10 (+0)14 (+2)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Ralf Atterton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, brown cloak. His long chestnut hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Disciplined. Flaws: Ugly, Hedonist, Insane. Bonds: Family, Adventurer. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Ralf Atterton, Male Human Rogue 2
Medium (5'4") Human, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)13 (+1) 7 (-2)4 (-3)
Skills Performance -1, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 130 gp.


Social Check DCs


Nurkara Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. She wears her golden hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are blue.

Personality: She has always had a great fascination with Tiefling culture. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born a particularly ugly child, much to the horror of her parents. She went to a religious school and was inspired by the priests there in charitable deeds. She used her abilities to travel the world and help people.

Motivation: Tiefling compassion.

Ideals: Philantrophist. Flaws: Racist, Ugly. Bonds: Rich, Religious. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Nurkara Fallack, Female Dwarf Sorcerer 3
Medium (3'10") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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