Hobart TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his longsword. His golden hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Hobart was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hobart's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Crown-heir
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 11 (+0) | 8 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp.
Hugh Ansley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of dire rats once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many dire rats want him driven away; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Miller
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Heward Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.
History: He comes from a rich western family. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 1 Banded mail.
Zaffrab Turen, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his silver hair well, parting it to the left. His blue unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
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