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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy red hair. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his brother's freedom.

Motivation: He is a bit of a kleptomaniac; and doesn't want to be a merchant and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Anselm Astley, Male Human Fighter 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 9 (-1)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Uraim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His clothes are grease stained in places. His golden hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Uraim has worked very hard to control his curse. He left for the east, certain he would find work there.

Motivation: He's looking for his big break; and wants to open a new tavern

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Uraim Strakeln, Male Dwarf Aristocrat 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)11 (+0) 16 (+3)8 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Obsidian (6 gp).


Social Check DCs


Osco Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes and a white hat with a black feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic, Logical. Flaws: Disease. Bonds: Job. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Osco Reedfellow, Male Halfling Warlock 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Smoking On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this woman prefers to wear brown pants and tee shirts. Her black fur is braided into rings. Her fierce hazel eyes like to dwell on things.

Personality: She is a Spy first and foremost. She believes firmly that knowledge should be universal. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She is searching for what she claims is her rightful reward.

Motivation: Many drow want her driven away; and further expansion of business

Ideals: Philantrophist. Bonds: Job, Nature, Adventurer, Enemies. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Smoking On the Water, Female Tabaxi Fighter 2
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 100 pp.


Social Check DCs

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