Ownka Berkeley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears light armors faded through time and improper care. She wears a Stetson hat to cover her moderate length black hair. Her green eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily eccentric. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised in a white middle class family as the only child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is untrained/undisciplined, which makes her dangerous.
Motivation: To find somewhere to settle down; and wishes to resurrect an old love
Flaws: Insane, Mundane. Bonds: In love, Religious. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 240 gp. 1 Masterwork Light wooden shield.
Caramip Folkor, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears blue trousers with green and violet striped suspenders. She wears various colorful collared shirts. She is an epitome of beauty. Her moppish silver hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: Caramip wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Caramip is combative with any and all who dare try her patience in the slightest.
History: Her mother raised her in a mountain cabin. When Caramip reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero
Ideals: Disciplined, Justice. Bonds: Attractive, Nature, Military. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Naal Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His hair is cut close to his head. He has brown eyes and a violet hat with a green feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.
History: Born in the west his family was never financially stable. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world.
Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1800 sp. 1 Banded mail.
Nimble Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His lavender fur is singed and shortened. He has a dull look in his amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. He then took over the family business and is one of the better Dyer for hire.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Rich, Job, Criminal record. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 5 (-3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 1000 cp. Jet (70 gp). 1 Chain shirt.
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