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NPC Generator

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Advanced [show]


Oblar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is chestnut. His eyes are a pleasant green.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Oblar Warmwater, Male Halfling Expert 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 6 (-2)12 (+1) 9 (-1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Trynnicus Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His crest is white, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Professionalism, Fighting. Bonds: Attractive, Criminal record, Nature. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Trynnicus Grrrmmballhyst, Male Dragonborn Cleric 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)7 (-2) 14 (+2)13 (+1)
Skills Athletics +0, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp.


Social Check DCs


Sannl Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a brown broad hat and brown clothes. Her whole body is exceptionally muscular. Her moppish red hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is lazy, self-centered, vain, and jealous.

History: She comes from a rich northern family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Flaws: Selfish, PTSD. Bonds: Immigrant, Attractive, Nature, Rich. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Sannl Ungart, Female Dwarf Rogue 1
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Kilvar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male dresses like a well dressed Assassin does. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his golden hair. His green eyes dart from person to person.

Personality: Calm and collected, he is a well trained Assassin. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Attractive, Mentor. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kilvar Goldfinder, Male Dwarf Warrior 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)8 (-1) 6 (-2)5 (-3)
Skills Arcana +1, Insight +0
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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