Kiirith Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He tends to wear a large black jacket. His silver crest is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.
History: Kiirith was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: To reunite with his absent father.
Ideals: Professionalism. Bonds: Attractive, Family, Job. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp.
Mamnen Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'3" western man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His brown hair is singed and shortened. His eyes, though not visible through his cowl, are black.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.
History: When he was but 5 years old his parents immigrated from the west. A gifted student he started as a Bowyer, but he got bored and became a Jeweler. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Family. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp.
Flame Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman wears brown painted combat armor at almost all times. Her clothes are grease stained in places. She has dyed her greying red fur a little too much giving a sharp red color. She has blue eyes and a brown hat with a blue feather.
Personality: Overbrimming with self-confidence, Flame isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born to a Hunter, her mother struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She doesn't get along with people that don't share her tastes; and she is a bit of a kleptomaniac
Ideals: Impeccable. Bonds: Poor, Immigrant, Criminal record. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Abalaba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears blue cloth garments or leather armor. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. Her green eyes are passionate and lively.
Personality: While she acts the brute, she is far gentler than she would appear. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Abalaba was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered music. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a fletcher and was forced into it by her family
Ideals: Fighting, Artistic. Bonds: In love, Job, Family. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. Tourmaline (110 gp).
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