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NPC Generator

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Advanced [show]


Mehen Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left leg appears badly burned and disfigured. His copper crest is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Mehen was born with his mother's beautiful face. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Family. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Mehen Chumbyxirinnish, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp. Amber (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Immeral Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely tan suit with grey socks and a vest with buckled shoes. His red hair, when down, is lengthy. His amber eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Immeral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Immeral. He got away from his former life and has fallen to alcoholism.

Motivation: To protect his home; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Cynical, Addict. Bonds: Poor, Criminal record, Guardian. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Immeral Floshem, Male Elf Adept 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 6 (-2)15 (+2) 8 (-1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Guy Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Halfling culture. Energy wise he seems alert and responsive.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Professionalism. Flaws: Insomniac, Racist. Bonds: Attractive, Mentor. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Guy Ansley, Male Human Warrior 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)13 (+1) 9 (-1)10 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Wella Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. She has done her best to style her red hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Wella grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Adventurer. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Wella Strongbones, Female Halfling Barbarian 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp.


Social Check DCs

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