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NPC Generator

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Advanced [show]


Odo Van Es, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His tied-back hair is black. He has a dull look in his violet eyes.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Adventurer. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Odo Van Es, Male Human Paladin 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 18 (+4)12 (+1)
Skills Persuasion +3, Survival +6
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 cp.


Social Check DCs


Audhild Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a lot of dark rich colors, with gold accents. Her red hair is lengthy and is close to two feet long. Her eyes are brown and catlike.

Personality: Calm and collected, she is a well trained Baker. She receives visions of the future at random moments

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Audhild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Audhild Dankil, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 6 (-2)9 (-1)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 6000 cp. Sard (20 gp). Amethyst (40 gp). Jasper (20 gp).


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His hair is always cut to a buzz. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Fletcher profession.

History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: To be a Fletcher again; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Religious, Job. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Hupe Brightmoon, Male Halfling Barbarian 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)7 (-2) 10 (+0)14 (+2)
Skills Deception +4, History +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. Hematite (10 gp).


Social Check DCs


Flask Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tight fitting pastel shirt and pants. Her beige fur is braided into rings. She has a tattooed face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a font of random trivia from the lore and stories she has discovered

History: Flask was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to share knowledge with the world

Ideals: Persistence, Logical. Bonds: Poor, Immigrant, Debt. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Flask Of World, Female Tabaxi Sorcerer 1
Medium (4'7") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 8 (-1)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. Deep green spinel (160 gp).


Social Check DCs

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