Gale On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered axe and tarnished ceremonial dagger as well. Her fur, while still mostly cinnamon, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Eccentric and domineering, Gale will drive conversation. She is skeptical of what others tell her and is slow to trust.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted psionic powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting, Extrovert, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Bookbinder
Voice: Whispers
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Melissa Jenkins, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is renowned for her bright violet dresses and hats. Her whole body is exceptionally muscular. Her brown hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are amber.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with her absent mother; and wants to raise her children well
Flaws: Secretive. Bonds: Immigrant, Enemies, Has a crush, Nature, Family. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 200 sp. 1 Banded mail.
Quick In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in a clean pastel cloak covering her clean studded leather. Her fur is cut close to her head. Her half smiles and blue eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic woman, Quick's first love is herself. Her second love is also herself. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered west to less war torn lands. She was granted druidic powers by her dying brother.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Melee.
Zaffrab Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across
History: Zaffrab was born in the west. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Zaffrab managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Ideals: Persistence. Flaws: Selfish. Bonds: Criminal record, Rich. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
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