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Advanced [show]


Alberich Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His long golden hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Gifted from a young age, Alberich studied abroad. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in axe use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Alberich Steelfist, Male Dwarf Expert 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)15 (+2) 11 (+0)4 (-3)
Skills Perception +2, Performance -1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Silver comb with moonstones (300 gp).


Social Check DCs


Yurgunn Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'3" and is wearing colorful clothing, dressed as a Bounty Hunter. Her chestnut hair is braided into rings. Her gray eyes dart from person to person to random spaces in the air.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy and tries to find solutions quickly.

History: She was born a particularly ugly child, much to the horror of her parents. Yurgunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yurgunn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She would like to get married and retire; and wants her loneliness to end

Ideals: Justice. Flaws: Lazy, Ugly. Bonds: Criminal record, Has a crush. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Yurgunn Durthane, Female Dwarf Adept 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)13 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp.


Social Check DCs


Gimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. He has a moderate pudge and is not very fit. His long blonde hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gimble. He used his abilities to trick people and travel the world for free.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Criminal record, Enemies. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Gimble Garrick, Male Gnome Commoner 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 8 (-1)5 (-3)
Skills Persuasion -1, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp. Peridot (80 gp).


Social Check DCs


Drifting Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the four houses of cards on his torso. His fur is lavender, silky, and of moderate length. This copper eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Blacksmith, who enjoyed hunting, Drifting was taken on many hunting expeditions. Drifting was born on a far southern island where he grew up under the tutelage of his mother, an expert Bricklayer. He has drifted from career to career and currently works as a Bricklayer.

Motivation: Further expansion of business.

Flaws: Insane. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Drifting Timber, Male Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 5 (-3)8 (-1) 15 (+2)17 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 700 sp.


Social Check DCs

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