Leucis Knack, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who prefers to wear green pants and tee shirts, he is not a threatening figure. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and marry his sister to traveling adventurers
Ideals: Passionate, Logical, Entrepeneur. Flaws: Insane. Bonds: Mentor. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 5 (-3) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp. 1 Holy water.
Millicent Rayden, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a brown poncho over her likewise colored trousers and shirt. She keeps her blonde hair in a pixie cut. Her eyes are amber.
Personality: Calm and collected, she is a well trained Animal Trainer. She would rather hide behind her crafts than deal with other people.
History: Born in the north to a Animal Trainer, Millicent learned a great deal about her father's area of expertise. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: A deep hatred of giants; and balancing her hectic life and new animal trainer responsibilities is difficult
Ideals: Artistic. Flaws: Shy. Bonds: Job, Immigrant, Enemies. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. Blue quartz (10 gp). 1 Chain shirt.
Glim Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, blue cloak and is in decent physical shape. His hair is short and white. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.
History: Glim was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up work as a Healer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Marry his brother to traveling adventurers; and sabotage a competitor
Ideals: Persistence, Professionalism. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 17 (+3) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Aquan, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Azurite (12 gp). 1 Masterwork Common Melee.
Beloril Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a grey coat over a tan low-cut shirt, and a small hat upon his head. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 15 years.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Job, Military. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. 1 Darkwood Shield.
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