Yebe Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft pastel waves gently in the breeze. She carries with her a set of bastard swords on her belt, each one with a emerald on the hilt. She wears a small hat to cover her moderate length silver hair. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She has all her life been fascinated with dancing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Rich, Military. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Uncommon Weapon.
Murgen Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fancy white dress. Her hair is auburn and very short. She is baby faced.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people she will do her best to conceal her emotions and appear jolly.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was turned out during the war. She and her family wandered south to less war torn lands. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She seems to be bored by most things.
Ideals: Athletic. Flaws: Antagonistic, Shy, Mundane, PTSD. Bonds: Attractive. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp. 1 Disguise kit.
Jacoba Darlington, Female Human [Permalink]
Personal [hide]
Description: A 6'0" eastern woman, she wears skinny pants and wears a grey and tan robe with the hood down. Her chestnut hair is styled in orderly dreadlocks. Her green eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Jacoba embodies much of what other species detest in the Humans. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.
History: Jacoba was born with her father's beautiful face. A gifted student she started as a Bricklayer, but she got bored and became a Fletcher. She has achieved small success as a Fletcher.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and further expansion of business
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Golden yellow topaz (300 gp).
Varis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His moppish brown hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Gifted, Logical. Bonds: Nature, Adventurer, Job. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 4 (-3) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 120 gp. Zircon (20 gp).
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