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NPC Generator

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Advanced [show]


Azzakh Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His silver crest is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his daughter; and money/treasure

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Azzakh Mohradyllion, Male Dragonborn Monk 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 9 (-1)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gilbert Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and human compassion

Ideals: Joker. Flaws: Racist. Bonds: Slave, Nature, Criminal record. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Gilbert Stratford, Male Human Commoner 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Rimmon Pain, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His black hair is lengthy. This red eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. Rimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: Human compassion; and to unite with his sister

Ideals: Pacifist. Flaws: Racist. Bonds: Family, Mentor, Nature. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Rimmon Pain, Male Tiefling Fighter 2
Medium (6'5") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Bathin Doom, Male Tiefling [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his tan robe, and sports empty pouches on his belt. His hair is chestnut and curly. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Bathin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and to get a good night's sleep

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor, Nature. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Bathin Doom, Male Tiefling Ranger 2
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs

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