Verin Dare, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses well, typically a more casual-formal manner. Her purple hair is still thick. This gold eyed easterner is not easily forgotten.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a wizard, Verin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Mentor. Occupation: Ruler
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 600 sp. 1 Climber’s kit.
Ekk Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is matted, messy, and big. She wears crescent spectacles with a black brim.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to loving parents in a slum to the south. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly. Bonds: Poor, Criminal record, Religious. Occupation: Stylist
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 4 (-3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Bimpnottin Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Beneath her clothing is a huge mess of scar tissue. Her golden hair has been sun bleached extensively. Her fierce violet eyes like to dwell on things.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Flattery will make her almost putty in your hands.
History: She was born at the edge of vast forest. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Optimist. Flaws: Selfish. Bonds: Slave, Nature, Rich. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. 1 Masterwork Common Melee.
Fargrim Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His hair is golden and very short. His violet eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: He was born in the south. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Mason and occasionally as a mercenary.
Motivation: Meet up once more with his childhood friend; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Persistence. Bonds: Adventurer, Immigrant, Job, Debt. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 800 sp. Brown-green garnet (120 gp).
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