Duvamil Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tan shirt with thin brown vertical stripes and tan pants. Her golden hair is cut short. She has several tiny ruby earrings on each ear.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has never given up on her painting dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted, Artistic. Flaws: Emotional. Bonds: Rich. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp. 1 Masterwork Heavy wooden shield.
Azza Ignominy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a black vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her black boots flare out at the collars. She has red hair. Her face is covered beneath a completely black helmet.
Personality: She has always had a great fascination with Elven culture. She is a font of random trivia from the lore and stories she has discovered
History: The child of northern immigrants she idolized her father. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Elven people; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Racist. Bonds: Immigrant. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Masterwork studded leather.
Karash Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many red ritualistic tattoos. He is dressed in earthy colors with a white and red handkerchief worn on his right side. His head has been shaved. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Karash has worked very hard to control his curse. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Secretive, Disease. Bonds: Rich. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 5 (-3) | 8 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 80 gp. 1 Silver holy symbol.
Nordak Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Nordak was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Passionate, Extrovert. Flaws: Ugly. Bonds: Rich, Job. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 4 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 150 gp. Jade (110 gp).
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