Valafar Vice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His skin is flawless and his silver eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Valafar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his sister recently and the two have been together since.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Bonds: Attractive, Job, Military, Family. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 400 sp.
Dara Amakiir, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this woman typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. Sporting a black mohawk this woman's hair draws a lot of attention. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Animal Trainer and found it very stressful. She now spends her time doing works of charity.
Motivation: A deep hatred of drow; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Attractive, Enemies. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 2000 cp.
Rimmon Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His blue hair is singed and shortened. His eyes are likewise red.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of gnolls; and he wants revenge against gnolls
Flaws: Ugly, Depressed. Bonds: Enemies, Religious, Mentor. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Half-Plate.
Euphemia Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white broad hat and white clothes. She has a moderate pudge and is not very fit. Her red hair is singed and shortened. She wears large thick round spectacles.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the south to a Fletcher, Euphemia learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. During her travels, Euphemia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Euphemia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Euphemia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has a crush on the local Interpreter; and she'd like to take her coworkers down a peg
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Draconic, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
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