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NPC Generator

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Advanced [show]


Bundrigo Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. His golden hair is drawn into a tight pony tail with a card scrunchie. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He enjoys reading and quiet.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bundrigo took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly. Bonds: Slave, Immigrant, Nature. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Bundrigo Goodbarrel, Male Halfling Expert 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)10 (+0) 3 (-4)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. 1 Silk rope.


Social Check DCs


Serpent Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a colorful flower in her orange fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Emotional, Fearful. Bonds: Attractive. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Serpent Treat, Female Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)12 (+1) 8 (-1)12 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Zephan Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large green mantle and cape that has been intricately interwoven into his red robe. He has wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Flaws: Cynical, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Zephan Intellect, Male Tiefling Bard 2
Medium (5'4") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)10 (+0) 5 (-3)12 (+1)
Skills Animal Handling -1, History +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Zanna Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this woman prefers to wear blue clothing when she does not wear armor. She keeps her long silver hair kept up in a rat tail. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a mountains tribe. She found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a Shoemaker soon after.

Motivation: To reunite with her absent father; and she is unsatisfied with her job

Ideals: Persistence. Bonds: Attractive, Adventurer, Nature, Job, Family. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Zanna Gimlen, Female Gnome Ranger 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 3 Alchemist’s fire.


Social Check DCs

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