Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jane Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She typically wears a sleeveless long coat of deep violet leather and dull red iron scale mail. She has a very tight haircut. Her eyes are brown.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Sold as a small child to a wizard, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Expand her business.

Flaws: Shy. Bonds: Attractive, Job, Mentor, Rich. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Jane Woodhouse, Female Half-Elf Monk 3
Medium (5'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 6000 cp. 1 Healer’s kit.


Social Check DCs


Warryn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with top hat. He is muscular with a powerful set of arms. With a patchy red beard and wild red hair. This brown eyed westerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Gifted, Fighting. Flaws: Secretive. Bonds: Job, Religious. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Warryn Fiddlefen, Male Gnome Cleric 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)5 (-3) 12 (+1)4 (-3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp. Red spinel (90 gp). 1 Breastplate.


Social Check DCs


Sybil Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her hair is silver and very short. She has gray eyes.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. Sybil is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born several months after her father was called into army service. Through the years after Sybil was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Sybil's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels threatened by others; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic, Fearful. Bonds: Enemies, Family, Military. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Sybil Bradshaw, Female Human Rogue 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)11 (+0) 14 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: Brown-green garnet (50 gp).


Social Check DCs


Adrik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" western man, he is renowned for his bright grey suits and hats. His golden hair is kept up in a ponytail inside a top hat. He has a dull look in his violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Mason, who enjoyed hunting, Adrik was taken on many hunting expeditions. Adrik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrik decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Opinionated, Fighting. Flaws: Mundane. Bonds: Nature, Criminal record, Rich. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Adrik Battlehammer, Male Dwarf Cleric 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)5 (-3) 12 (+1)9 (-1)
Skills Religion -1, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2 Holy water.


Social Check DCs

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