Pog Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan cloak and cross-gartered brown stockings. He sports a flattop hair cut. He has violet eyes.
Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments
History: Pog was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1 Masterwork Common Melee.
Tyna Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long blonde hair reaches down to her waist. Her fierce violet eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She got into the Miller business at a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She then took over the family business and is one of the better Miller for hire.
Motivation: Wants to open a new tavern; and balancing her hectic life and new miller responsibilities is difficult
Flaws: Insane, Antagonistic. Bonds: Poor, Job, Religious. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Gomory Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are gold.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is wracked by social anxiety; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic, Impulsive, Fearful. Bonds: Criminal record, Adventurer. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Anthony Alton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a tight fitting brown shirt and pants. He wears his white hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a brigands raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying sister.
Motivation: To unite with his sister; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Enemies, Family. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!