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NPC Generator

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Ability Scores
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Advanced [show]


Anverth Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his brown hair to look like a famous performer. His amber eyes are passionate and lively.

Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a necromancer, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Anverth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Anverth's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Anverth Boondiggles, Male Gnome Ranger 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 5 (-3)10 (+0)
Skills Stealth +2, Survival -1
Senses Passive Perception 7
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Cask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears his orange fur up. He has yellow eyes and a brown hat with a grey feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Tailor like his mother before him.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record, Job, Religious. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Cask Wind, Male Tabaxi Fighter 1
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 16 (+3)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Athletics -2
Senses Passive Perception 9
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alvyn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: An older man who tends to wear a blue poncho over his likewise colored trousers and shirt, he is not a threatening figure. He has a long brown beard with little hanging trinkets. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: Alvyn was born the youngest of three triplets. Alvyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Family, Criminal record. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Alvyn Raulnor, Male Gnome Aristocrat 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. A roughly beaten golden orb (60 gp).


Social Check DCs


Mindartis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fancy blue suit. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Shepherd business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Philantrophist. Bonds: Attractive, Nature, Job, Adventurer, In love. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Mindartis Koehlanna, Male Elf Rogue 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 6 (-2)9 (-1) 8 (-1)11 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp. 1 Masterwork Musical instrument.


Social Check DCs

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