Kassoon
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NPC Generator

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Advanced [show]


Merihim Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a yellow scarf. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is long and unkept. His face is scarred and worn.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He seems to be bored by most things; and tabaxi compassion

Ideals: Artistic, Gifted. Flaws: Ugly, Racist, Mundane. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Merihim Turmoil, Male Tiefling Rogue 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 4 (-3)16 (+3)
Skills Perception -1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Orryn Turen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of death around his neck, and a nunchaku on his belt. With bright chestnut hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Detective business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Orryn Turen, Male Gnome Warrior 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Onyx (20 gp).


Social Check DCs


Caramip Welber, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a perfectly clean shirt and pair of pants. She wears her golden hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are hazel.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Caramip was born in the west. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been saving her money to try and buy her sister's freedom.

Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and wants to open a new tavern

Ideals: Persistence. Flaws: Mundane, Fearful. Bonds: Attractive, Family, Job. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Caramip Welber, Female Gnome Ranger 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)5 (-3) 5 (-3)11 (+0)
Skills Insight -1, Persuasion +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Gell Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his brown hair up. His eyes are likewise violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and a deep hatred of dire rats

Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Enemies, Rich. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Gell Bradley, Male Half-Orc Adept 1
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)7 (-2) 7 (-2)8 (-1)
Skills Arcana +0, Stealth +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. 1 Banded mail.


Social Check DCs

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