Maegan Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a lot of dark rich colors, with gold accents. Her hair is long and golden with streaks of auburn, and is pulled back with small red clips. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Maegan is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She was born blind and as such lacked many opportunities for work. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. 1 Bullseye lantern.
Tarhun Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered halberd and tarnished longbow as well. His crest is cut close to his head. His eyes are likewise red.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tarhun took refuge in the large cave and found the beat up longbow and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and his religion dominates his actions
Ideals: Fighting, Entrepeneur. Flaws: Emotional. Bonds: Religious, Nature. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp).
Marastyr Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally well dressed albeit a few years behind the times. Her chestnut hair is knotted and matted. Her blue eyes are slightly larger than normal.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She got into the Mercenary business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She inherited the family business which she has now maintained for 15 years.
Motivation: Sabotage a competitor; and expand her business
Ideals: Optimist. Flaws: Racist, PTSD. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 4 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 150 gp. Rose (70 gp).
Donaar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear black pants and tee shirts. He wears a wide-brimmed hat to hide his balding. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Donaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Donaar and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Military, Rich. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
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