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NPC Generator

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Advanced [show]


Drusilia Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tan armored body suit, with a simple green line shooting up and back down. Her hair is golden, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Drusilia hails from a village terrorized by giants. Like her father and her sister before her, after school she went straight into learning to become a Shepherd. She inherited the family business which she has now maintained for 9 years.

Motivation: Revenge; and she'd like to take her coworkers down a peg

Flaws: Forgetful. Bonds: Attractive, Job, Enemies. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Drusilia Mellerelel, Female Elf Fighter 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 5 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 5 (-3)10 (+0) 6 (-2)11 (+0)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 500 sp. Red-brown spinel (50 gp). Obsidian (16 gp). Golden pearl (50 gp).


Social Check DCs


Mary Shelby, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'8". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a scythe. Her golden hair is knotted and matted. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: Prone to second guessing herself, she comes off as nervous. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in the south, but her parents moved at a very young age to the north. She made a point of taking high paying jobs and getting most of it up front. In the meantime she has taken over work as a Locksmith and occasionally as a mercenary.

Motivation: She desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is her passion

Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Mary Shelby, Female Human Cleric 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 4 (-3)13 (+1) 8 (-1)14 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Mindartis Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He wears his red hair down. His gray eyes are passionate and lively.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Roofer, Mindartis learned a great deal about his mother's area of expertise. In his 10th year, his parents were killed by a gnolls raid, leaving Mindartis alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Roofer like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur, Justice. Flaws: Insane. Bonds: Job, Enemies. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Mindartis Holimion, Male Half-Elf Rogue 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 10 (+0)6 (-2)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Meriele Holimion, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair, while still mostly black, has prominent grey streaks. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Meriele was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Meriele decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help

Ideals: Professionalism, Gifted. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Meriele Holimion, Female Half-Elf Adept 2
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp. Azurite (6 gp). Silver pearl (120 gp). Sard (80 gp). 1 Half-Plate.


Social Check DCs

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