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NPC Generator

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Advanced [show]


Gerald Tattersall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His red hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Actor who has hired him part-time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Addict, Shy. Bonds: Has a crush, Criminal record, Nature, Family. Occupation: Actor

Voice: Smoker's lung

Attributes [hide]

Gerald Tattersall, Male Human Sorcerer 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 5 (-3)13 (+1)
Skills History +5, Perception -1
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 30 pp.


Social Check DCs


Anbera Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and is typically in her Ploughman uniform. Her right leg appears badly burned and disfigured. Her hair is cut close to her head. She is baby faced.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is obsessed with a lost civilization.

History: Anbera lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Ploughman and found it very stressful. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her relatives are trying to arrange a marriage; and marry her sister to traveling adventurers

Flaws: Shy. Bonds: Job, Adventurer, Family. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Anbera Strongheart, Female Dwarf Adept 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 9 (-1)5 (-3)
Skills Deception -1, Intimidation -1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Salanop Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a blue and green handkerchief worn on her left side. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her ears are large.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Salanop grew up listening to her father's many stories. Through the years after Salanop was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Salanop's father didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.

Motivation: Someone believes her a fraud.

Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Salanop Bafflestone, Female Gnome Ranger 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)9 (-1) 5 (-3)13 (+1)
Skills Acrobatics +0, Insight -1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Korag Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his golden hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Attractive, Job, Family. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Korag Abram, Male Half-Orc Adept 2
Medium (6'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 8 (-1)14 (+2)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs

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