Felosial Floshem, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a yellow scarf. She is bristling with hidden weapons, mostly greataxes and maces. Her auburn hair is knotted and matted. Her brown unseeing eyes seem to look past you.
Personality: She snorts whenever she laughs or is feeling confident. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a criminal king-pin and mafia family When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She used her abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and to be a barrister again
Flaws: Disease, Hedonist, PTSD. Bonds: Criminal record, Job. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp. Jasper (50 gp).
Roland Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He is a Lamia in disguise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and balancing his hectic life and new bricklayer responsibilities is difficult
Flaws: PTSD. Bonds: Guardian, Enemies, Adventurer, Job. Occupation: Bricklayer
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Obsidian (11 gp).
Ugarth Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a black suit. His chestnut hair is matted, messy, and big. His amber eyes dart from person to person.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: Ugarth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: Someone believes him a fraud; and he wants revenge against brigands
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Apothecary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Alberich Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears grey cloth garments or leather armor. His long white hair is drawn into a two foot long braid. His violet eyes have a joyful gleam in them most of the time.
Personality: Alberich wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the east
Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Family. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Terran
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Tanglefoot bags.
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