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NPC Generator

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Advanced [show]


Rezena Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. Her silver crest is lengthy and is close to two feet long. This gold eyed westerner is not easily forgotten.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Animals are drawn to her, and she is able to talk to them.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rezena took refuge in the old dungeon and found the beat up spear and armor she uses now. She inherited the family business which she has now maintained for 4 years.

Motivation: She loathes her own lifestyle; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Rezena Lhamboldennish, Female Dragonborn Barbarian 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)5 (-3) 10 (+0)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Susannah Watson, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her chestnut hair down. Her eyes are a pleasant green.

Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Susannah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Susannah took refuge in the large cave and found the beat up shortspear and armor she uses now. She has achieved small success as a Glassblower.

Motivation: Revenge; and she has a rivalry with the church that dominates her actions

Flaws: Depressed. Bonds: Religious, Military, Nature, Job, Enemies. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Susannah Watson, Female Human Commoner 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)10 (+0) 10 (+0)5 (-3)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. Bloodstone (20 gp).


Social Check DCs


Geva Marston, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a colorful flower in her brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Geva speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was granted necromantic powers by her dying sister.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Attractive, Debt. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Geva Marston, Female Human Commoner 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)10 (+0) 4 (-3)7 (-2)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Golden pearl (160 gp).


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. He has styled his blonde hair well, parting it to the left. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a white middle class family as the only child. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hupe was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Mundane, Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Hupe Bigheart, Male Halfling Rogue 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. Sard (70 gp).


Social Check DCs

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