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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Morg Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears just a black suit. His clothes are grease stained in places. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Morg and his spouse have recently divorced.

Motivation: Many brigands want him driven away.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies, Attractive. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Morg Breeden, Male Half-Orc Warrior 1
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)11 (+0) 12 (+1)11 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Margery Vance, Female Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern woman prefers to wear brown pants and tee shirts. Her chestnut hair is heavily combed to the left. Her face is scarred and worn.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Ranger school at a young age so that she could practice her necromantic talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and expand her business

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Margery Vance, Female Human Ranger 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 6 (-2)14 (+2)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Ermina Woods, Female Human [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple green line shooting up and back down. She is bristling with hidden weapons, mostly shortbows and nunchakus. Her auburn hair is thinning but still full. She wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Ermina was born the youngest of three triplets. Her first spouse was a Blacksmith, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To reunite with her absent mother; and she has comitted a past crime that haunts her to this day

Flaws: Addict, Shy. Bonds: Criminal record, Family. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Ermina Woods, Female Human Rogue 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)3 (-4) 13 (+1)11 (+0)
Skills Medicine +3, Nature -2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 80 gp. Smoky quartz (50 gp).


Social Check DCs


Cecily Cornish, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). Her head has been shaved. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with a lost civilization.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She is searching for what she claims is her rightful reward.

Motivation: Wants to have a good time and be beloved; and to reunite with her old friends

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Cecily Cornish, Female Human Warrior 2
Medium (5'2") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)8 (-1) 7 (-2)10 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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