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NPC Generator

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Advanced [show]


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, marred by beers. His golden hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Impulsive. Bonds: Rich, Religious. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Dalgal Torevir, Male Dwarf Expert 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)9 (-1) 12 (+1)3 (-4)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 500 sp.


Social Check DCs


Mehen Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with white pants. He is bristling with hidden weapons, mostly bows and ceremonial daggers. His rusty crest is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Insane. Bonds: Criminal record. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Mehen Beryntolthropal, Male Dragonborn Adept 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. 1 Darkwood Shield.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with white highlights, and long brown pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His moppish blonde hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Glassblower like his mother before him.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and doesn't want to be a glassblower and was forced into it by his family

Bonds: Job, Family, Nature. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Tatum, Male Human Commoner 2
Medium (6'5") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Caelynn Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She tends to wear a large violet jacket. Her red hair is heavily combed to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a hateful person. She taunts others and blames them for her problems. She receives visions of the future at random moments

History: Caelynn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She helped her mother out around the business and became quite the natural. She became a Masseuse soon after.

Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Military. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

Caelynn Tiltathana, Female Half-Elf Cleric 1
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)18 (+4) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Undercommon, Terran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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