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NPC Generator

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Advanced [show]


Three Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered club and tarnished nunchaku as well. Her gray fur is lengthy and is close to two feet long. Her thin eyebrows rest above her beady yellow eyes.

Personality: Three is depressed about a lot of things. She tends to be a nihilist. The war was a terrible time for her, and Three does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Bounty Hunter, her mother struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Three Hummingbird, Female Tabaxi Cleric 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)8 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Merihim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a large green jacket. His hair is silver and curly. He has a dull look in his black eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: The child of a Animal Trainer, who enjoyed hunting, Merihim was taken on many hunting expeditions. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Adventurer, Nature, Debt. Occupation: Performer

Voice: Raspy

Attributes [hide]

Merihim Serenity, Male Tiefling Expert 1
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Burgell Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his blue robe and has his flail always slung over his shoulder. His golden hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Fletcher. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he has decided he is irredeemable

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Burgell Maekkelferce, Male Gnome Adept 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 10 (+0)8 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Habor Despair, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears a green tunic with red highlights, and long brown pants that bunch up around his shoes. His silver hair is long and unkept. His eyes, though not visible through his cowl, are red.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He has recently gotten a pet goose that steals things from people.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Job, Criminal record, Family. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Habor Despair, Male Tiefling Barbarian 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 pp.


Social Check DCs

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