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NPC Generator

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Advanced [show]


Imsh Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He sports a long black beard, and similarly colored long hair. His eyes are likewise green.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: He was born in the north. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against drow.

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Imsh Soames, Male Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp. Star rose quartz (40 gp).


Social Check DCs


Kilvar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.

Personality: He has always had a great fascination with Tabaxi culture. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Ideals: Fighting. Flaws: Ugly, Racist, Insomniac. Bonds: Family. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Kilvar Brawnanvil, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 11 (+0)4 (-3)
Skills Persuasion -1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp.


Social Check DCs


Silent In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left leg appears badly burned and disfigured. His fur is brown and curly. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Silent grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found.

Flaws: Depressed. Bonds: Rich, Family, Adventurer. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Silent In Woods, Male Tabaxi Adept 1
Medium (6'6") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)9 (-1) 7 (-2)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs


Henry Shelley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has no hair. His face is scarred and worn.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: The child of a Performer, who enjoyed hunting, Henry was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the large cave and found the beat up halberd and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Henry Shelley, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)7 (-2) 5 (-3)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 pp.


Social Check DCs

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