Jasmine Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'9", this woman is wearing the road beaten gear of a warrior. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are gray.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Further she is a bit of a stoner and is frequently out of it.
History: Born to a Actor, her father struggled to pay the bills. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She got away from her former life and has fallen to alcoholism.
Motivation: Her religion dominates her actions; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Disciplined, Impeccable. Flaws: Addict. Bonds: Poor, Religious. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Yebe Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears just a tan suit. Her hair is golden, silky, and of moderate length. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west to a Fortune-teller, Yebe learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Fortune-teller.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new fortune-teller responsibilities is difficult
Ideals: Athletic, Logical. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Magnifying glass. 1 Crowbar.
Rosalind Axton, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears professional attire. She is an epitome of beauty. With bright black hair. She is very pretty but has cold, dead eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Rosalind lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosalind fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Scribe and was forced into it by her family; and to reunite with her absent father
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Scribe
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 gp.
Doudra Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She carries a battered trident and tarnished club as well. Her brass crest is lengthy. She is baby faced.
Personality: Confrontational and typically high on some drug or another. She does not trust anyone and sleeps with one eye open.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Doudra took refuge in the ruined castle and found the beat up club and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Addict, Insomniac. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 7000 cp.
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