Jebeddo Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of the four houses of cards on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: To be a Architect again; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Nature, Job. Occupation: Actor
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 15 (+2) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp.
Resh Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy white beard and wild white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Resh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Resh's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Flaws: Insane, Antagonistic. Bonds: Military, Guardian, Family. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 400 sp.
Kerkad Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Engraver. He has a moderate pudge and is not very fit. His red crest is lengthy. He has a dull look in his gold eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also hits on women, regardless of circumstances.
History: He got into the Engraver business at a young age. He worked as a nervous Engraver and found it very stressful. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Bonds: Has a crush, Job, Nature. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Jasper (20 gp).
Percival Stratford, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His broad hat is riddled with cuts and holes. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. Energy wise he seems alert and responsive.
History: He was raised in a plains tribe. Cursed with lycanthropy at a very young age, Percival has worked very hard to control his curse. He has worked as a Slave Trader like his mother before him.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Slave Trader
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 3 (-4) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. Carved bone or ivory statuette (80 gp). Gold dragon comb with red garnet eye (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
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